Should have given some details above.
As for the lights. I noticed once that I got the textures to work, the lights would behave a little weird.
I would get this error in the log:
Doom3LightRadius: failed to parse default light radius
So I went looking to try and identify why I would get that error.
In reality, the map looks fine to me, and the light seems to work when I look at it. But I get that in the logs. So I was unsure and mentioned that the lights might work a little off in the instance because its un-expected, so, mentioned that their might be something a little odd with the lights.
Any thoughts?
Respectfully,
H0Z3R