Hello, everyone
I have an interesting idea how to add ufo interception.
It will need sveral planes, pilots(with skills), weapons and equipment for the planes and maybe a simulator-building for your base.
1) Ufo is detected. Depending on the radar you have, you get information about type and weapon....or you get nothing at all.
2) You chose the planes, the weapons (Counter Measures, Detectors, Tactics analysator *...) and the pilots to go hunting.
Example: 1 AWACS with enhanced radar and Tactics Analysator, Peter is flying
2 Fighters. One with 30 dumb fire missiles, one with 2 radar guided ones
3) They start and close in. The Awacs gets more information. A screen pops up, where you can chose tacttics.
Example: Awacs: Stay away, record with Tactics Analysator
Fighter with dumb fire missiles: Close in, fire when chance is 80% and over
Fighter with guided missiles: Keep distance, fire when chance is 99%
(other options would be: distract, defend, bomb crashed ufo...)
4) The fight is calculated. The player can't interact. The fight is shown as a film created out of clips (Ufo Aftermath style) or you just hear sounds/see text pass by:
"Fighter 1, I am hit <crackle>"
"Fighter 2, Got one, it goes down"
"Fighter 1, going down<crackle><silent"
...
*Tactics Analysator: Analyses Ufo types, their weapons and tactics. If you recorded something, you can train your pilots in the simulator for tactics and ufo types. Increasing chance to have returning pilots.
Pilots: They have skills for different planes, weapons, ufo types and alien tactics (A alien destroyer behaves different than an alien bomber...)