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Author Topic: Save in Combat  (Read 38491 times)

Offline Winter

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Re: Save in Combat
« Reply #75 on: September 25, 2008, 12:43:48 am »
Right, that's enough. This thread is one inch away from a lock.

Design decisions are set in stone where necessary, especially when many other decisions and implemented code structures are dependant on them. This is one of those decisions. Anyone who has ever been in a team-based design/programming position will understand why we do this. We're here to make a great game the way we see fit, not to please everyone on the forums, and nothing's going to get into the game when all the project admins are opposed to it -- no matter who you appeal to. If you are unable to accept this, then you're just plain out of luck.

Regards,
Winter

Offline Silveressa

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Re: Save in Combat
« Reply #76 on: September 25, 2008, 01:07:45 am »
Given they've stated they are close minded on the subject and no amount of logical (or any other type) of reasoning will make them change their minds there's really not much point in discussing it further.

It's similar to the governing of communist Russia, "We have made our decision comrade, and we are in charge. Continue to complain and we will silence you!"

Offline Winter

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Re: Save in Combat
« Reply #77 on: September 25, 2008, 09:33:17 am »
O NOES, THE CRUEL OPPRESSORS ARE NOT MAKING THEIR GAME QUITE THE WAY YOU WANTED!!!!!111one

Locked.

Regards,
Winter