NARF! Well, this is amusing.
The instruction manual at least got me through some basics, however, I found I'm having a few more lovely issues, so, if I could ask for your assistance again Matt...
First: My map is a simple, x960 x y1028 x z64 slab of concrete. It's visible to all levels of cutaway. On top of this I've dropped 8 info_alien_start, 8 info_human_start, and 8 info_civilian_start objects.
When I try to load the map in UFO:AI after doing a final build that gives no error, I end up with an error stating 'z levels between 7 :255.', (16 of them, specifically) then it loads a nice big black screen.
Remove the info_ items (and rebuild the bsp), and I don't get the error, and I still get the big black screen.
Second question: I can find in the plugins menu a way to set the worldspawn ambient to day/night, but I can't figure out how to adjust the settings once the worldspawn's in place. [EDIT: I set the worldspawn, I believe, through the plugin menu] [EDIT 2: Answered my own question... partially] Following the advice in
http://ufoai.ninex.info/wiki/index.php/Mapping/Tutorials/Setting_worldspawn_flags, I found what appears to be a blank entity? (Yes, I looked before I posted the first time... I must have blanked at 11 PM last night.)
I see the following in the second window of the worldspawn entity:
"light" intensity of the sun light
"_color" color of the sun light (normalized) RGB
"angles" direction of the sun light [pitch yaw roll] - pitch (up/down), yaw (left/right) and roll (fall over)
"ambient" ambient light (NOT normalized)
"maxlevel" highest selectable level
"maxteams" max multiplayer teams (default is 2)
"fog" activate fog
"fogcolor" fogcolor (rgb)
In the third window all i see is
classname worldspawn
When I look through the entities in the first window, I don't see any values such as 'fogcolor' to be able to modify. Do I modify these values in this second window? Seems more like a description.
Thanks in advance. At this point I'm just trying to make sure I can get a basic format to work before continuing.