The random map generator code is done and it "works". But we experience crashes from time to time, and pathfinding is "a bit" broken currently.
We strongly believe we will manage to fix that for 2.2 - random maps is one of most important goals for 2.2 - see our TODO list on wiki.
You can try random map assemblies even in 2.1.1, for example in console:
/map +frozend alienlandingindustrial
First, GREAT JOB! I just got the latest 'commercial' release game out, UFO Extraterrestrials and was very disappointed. It looks nice, plays exactly like UFO Xcom but is not very intuitively friendly with the mouse etc.
Plus the maps are static.
If you get the random maps implemented, I would probably not be able to quit playing... :-)
Right now, even at this stage, your game is already 10 fold better than any release out now or that has been in the past. I so look forward to the implementation of different mission types, random maps and a few other things.
BTW, is the game being designed with simple modding in mind? For example, the ability for us non-coders out here to easily add weapons, new creatures, vehicles etc?? My train of thought is one of simplicity of course. Say for example, a weapons list file that you simply add on an entry or record (like a database entry) of a new weapon. Just give your new item a name, the stats and a picture file and it is usable in game.
Imagine the release of the game comes with say 200 different weapons but over time either on your own or added by other users we end up with a database of over 1000 different weapons... so cool if it could be done.
Just my two cents.
Malakie