project-navigation
Personal tools

Author Topic: Modeling  (Read 38550 times)

Offline Winter

  • Captain
  • *****
  • Posts: 829
    • View Profile
    • Street of Eyes: The Writing of Ryan A. Span
Modeling
« Reply #15 on: April 02, 2007, 03:21:33 pm »
Quote from: "sitters"



I make an new one, maybe this is better ( 360 poly's non rectangle).
If you like more detail, of course then you get more poly's.
But I can add a lot of detail with the texture.

willem


It's a good model, but I have to agree with BTAxis here -- it's too generic. People need to distinguish this from the other aircraft at a glance, and we need to see some alien technologies such as antimatter engines represented in the design.

Also, it can have a good few more polies, no problem. Between 1000-1500 would be perfectly acceptable.

Regards,
Winter

Offline Mattn

  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 4831
  • https://github.com/mgerhardy/vengi
    • View Profile
    • Vengi Voxel Tools
Modeling
« Reply #16 on: April 02, 2007, 04:06:13 pm »
even if winter won't accept this model as phalanx or ufo aircraft - i would like to beg you to finish this one. i've plans to do a military hangar map - and need some helicopters and fighters for this. this seams to fit into such a map - but i agree with winter and btaxis, too - a little bit more details and for a none-static-mapmodel it's too generic...

nevertheless good job

best regards
martin

Offline Winter

  • Captain
  • *****
  • Posts: 829
    • View Profile
    • Street of Eyes: The Writing of Ryan A. Span
Modeling
« Reply #17 on: April 02, 2007, 04:38:08 pm »
Quote from: "Mattn"
even if winter won't accept this model as phalanx or ufo aircraft - i would like to beg you to finish this one. i've plans to do a military hangar map - and need some helicopters and fighters for this. this seams to fit into such a map - but i agree with winter and btaxis, too - a little bit more details and for a none-static-mapmodel it's too generic...

nevertheless good job

best regards
martin


Oh, yes, I hadn't even considered that. It'd be excellent for that purpose given a nice texture.

Regards,
Winter

Offline sitters

  • Squad Leader
  • ****
  • Posts: 291
    • View Profile
Modeling
« Reply #18 on: April 04, 2007, 09:01:05 pm »
OK, I first make an landing gear, add some details and texture this one.

When this is ready , I make  an realistic Scifi aircraft with futuristic things.

I am  now also texturing the car, and working on the highlights.

Willem

Edit :

 BTW don't you need models, that have been destroyed ? like blowing up cars, airplanes or something, to make the scene more realistic ?

Offline Mattn

  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 4831
  • https://github.com/mgerhardy/vengi
    • View Profile
    • Vengi Voxel Tools
Modeling
« Reply #19 on: April 04, 2007, 09:57:33 pm »
yes - we already have some of your destroyed cars models - but the more the better.

Offline sitters

  • Squad Leader
  • ****
  • Posts: 291
    • View Profile
Modeling
« Reply #20 on: April 05, 2007, 11:53:11 am »
OK the car is textured :




Here the link of the model, look if you can use it.


http://www.sitters-electronics.nl/md2/models/car.zip

Willem

Offline Mattn

  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 4831
  • https://github.com/mgerhardy/vengi
    • View Profile
    • Vengi Voxel Tools
Modeling
« Reply #21 on: April 05, 2007, 12:06:45 pm »
nice - looks really cool

Offline Winter

  • Captain
  • *****
  • Posts: 829
    • View Profile
    • Street of Eyes: The Writing of Ryan A. Span
Modeling
« Reply #22 on: April 05, 2007, 12:37:42 pm »
Quote from: "sitters"
OK the car is textured :



Willem


Nice work, we're very happy to have it. Thanks!

Regards,
Winter

Offline tempsanity

  • Rookie
  • ***
  • Posts: 53
    • View Profile
Modeling
« Reply #23 on: April 06, 2007, 01:12:54 am »
Very nice. Thanks!

Offline sitters

  • Squad Leader
  • ****
  • Posts: 291
    • View Profile
Modeling
« Reply #24 on: April 07, 2007, 08:51:37 am »
Quote from: "tempsanity"
Very nice. Thanks!



Thanks, Here the fighter.





The link for the model :

http://www.sitters-electronics.nl/md2/models/fighter.zip


Willem

Offline Mattn

  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 4831
  • https://github.com/mgerhardy/vengi
    • View Profile
    • Vengi Voxel Tools
Modeling
« Reply #25 on: April 07, 2007, 09:51:58 am »
commited to trunk - thanks again for a nice model

Offline tempsanity

  • Rookie
  • ***
  • Posts: 53
    • View Profile
Modeling
« Reply #26 on: April 07, 2007, 01:33:36 pm »
Wow. Nice! I can't wait for the next ones!

Offline sitters

  • Squad Leader
  • ****
  • Posts: 291
    • View Profile
Modeling
« Reply #27 on: April 07, 2007, 03:27:08 pm »
I like making that stuff for fun. :)

I did make an alien aircraft, if you like it i skin it.




Willem

Offline Mattn

  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 4831
  • https://github.com/mgerhardy/vengi
    • View Profile
    • Vengi Voxel Tools
Modeling
« Reply #28 on: April 07, 2007, 03:37:58 pm »
looks very cool, too - but for alien aircraft we should wait for winters or btaxis' response

nice job again - you are fast with new models ;-)

Offline Winter

  • Captain
  • *****
  • Posts: 829
    • View Profile
    • Street of Eyes: The Writing of Ryan A. Span
Modeling
« Reply #29 on: April 07, 2007, 03:48:23 pm »
Quote from: "sitters"
I like making that stuff for fun. :)

I did make an alien aircraft, if you like it i skin it.




Willem


Hmm, it's not really in keeping with our UFO style (see the Gallery on the homepage for pictures), but it looks like it would be good for a human-built craft with alien technology in it.

Would you mind if I made some changes to the model, and then gave it back to you for texturing? That way we'd end up with a more unified style.

If it's okay, could you send the model to me/post it here in .obj or .3ds format?

Thanks!

Regards,
Winter