Previous times I successfuly used smoke to prevent enemy attacking soldier without getting right to next tile near him. At such distance units are usually spoted if in field of view (3 squares in front of my soldier, side squares are out). As result, enemy could not attack without reaction fire. Of course if enemy did not split spotter/attacker roles between different units.
Now I try latest July master commit (build near of mid-august), finally decided to master very hard level. I'm not sure, is it due to difficulty or code change (probably regression), but at least in some cases none of my soldiers spoted anyone (no even dedicated spotter) before being attacked. Smoke definitely works even if soldier stays at last covered tile before open area (otherwise reaction fire would be triggered from there too).
Examples (usually with shevaar, though could be with tamans too):
1. At mansion with panic room defense objective, minimal version (no garden part, spawning near underground far entrance).
- Two soldiers, one sabot-shotgunner with bomberman approaching underground service transport entrance in main building, shevaar is wondering inside. Those men are staying so, that full slope width is in fov (even if enemy passed behind, there would be spotting message with camera movement). People where attacked when slightly more than half of slope length remained, shevaar still was inside. Noone was ever spoted. I'm just not sure if attacker got close. On next round I discovered possible attacker (one shevaar outside) at side upstair (spoted with men, approaching main entrance). No way shevaar could do it if approached where could be spoted.
1.1. Same, but with armored taman with plasma rifle, this time it did not move after shot, yet it was right near of jalousie gates. Both cases - there is no dedicated spotter.
1.2. Other case on same mission - two men approaching to farthest (service non-underground) entrance. Again shevaar. Men stoped behind protrusion from side wall, before light column and car. One right behind protrusion, second near. Shevaar ended at other side of protrusion, right in inner corner, still trying to fire - probably to second one. Though this time line of fire reliably crossed protrusion.
2. Military bunker map. Several man approaching left entrance (ground level). Sabot-shotgunner in middle of corridor (3 tiles wide), filled by smoke. By some reason only 2 tiles wide part was filled. Two more man ended up right befind that part: sniper, who made two shots to shevaar inside (at entrance to baracks at left). Shotgunner, from seating missed 4 shots, left last for reaction fire (it was expert-level, but distance was maximum for sabot shotgun). Shotgunner was several tiles back from entrance corridor end. I don't know, who was target, but that shotgunner got hit, than that shevaar fall to sleep closest to split wall, leading to lift. There was shevaar in room, pretty able to shoot and hide remaining soldiers (that highly wanted sniper), but it only ended closer to barrack door.