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UFO:Alien Invasion
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Mapping
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Mapeditor for UFO:AI
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Topic: Mapeditor for UFO:AI (Read 30441 times)
Mattn
Administrator
PHALANX Commander
Posts: 4831
https://github.com/mgerhardy/vengi
Re: Mapeditor for UFO:AI
«
Reply #45 on:
September 27, 2009, 06:48:31 pm »
go to edit->preferences->paths and fix your engine path - after that a) textures and b) entities.ufo should be found.
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MCR
PHALANX veteran
Posts: 1244
Re: Mapeditor for UFO:AI
«
Reply #46 on:
February 28, 2010, 02:35:54 pm »
Here you can find video-tutorials on how to work with UFORadiant:
http://mattn.ninex.info/videos/
This was very helpful for me. Check it out
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MCR
PHALANX veteran
Posts: 1244
Re: Mapeditor for UFO:AI
«
Reply #47 on:
March 02, 2010, 09:33:17 am »
If you are searching for the latest version of the Map-Editor UFORadiant:
http://mattn.ninex.info/download/uforadiant-1.5-win32-r28750.exe
Credits for this go once again to mattn. Thanx a lot
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Legendman3
Sergeant
Posts: 306
Re: Mapeditor for UFO:AI
«
Reply #48 on:
April 09, 2010, 12:10:36 am »
In the editor it needs paths to the engine and or compiler binaries where do i find them?
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Legendman3
Sergeant
Posts: 306
Re: Mapeditor for UFO:AI
«
Reply #49 on:
April 09, 2010, 12:14:45 am »
Nevermind i found it
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