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ui_node_text2.h
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1 
5 /*
6 Copyright (C) 2002-2020 UFO: Alien Invasion.
7 
8 This program is free software; you can redistribute it and/or
9 modify it under the terms of the GNU General Public License
10 as published by the Free Software Foundation; either version 2
11 of the License, or (at your option) any later version.
12 
13 This program is distributed in the hope that it will be useful,
14 but WITHOUT ANY WARRANTY; without even the implied warranty of
15 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
16 
17 See the GNU General Public License for more details.
18 
19 You should have received a copy of the GNU General Public License
20 along with this program; if not, write to the Free Software
21 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
22 
23 */
24 
25 #pragma once
26 
28 #include "ui_node_text.h"
29 
30 class uiText2Node : public uiTextNode {
31  void draw(uiNode_t* node) override;
32  void onLeftClick(uiNode_t* node, int x, int y) override;
33  void onRightClick(uiNode_t* node, int x, int y) override;
34  void onMouseMove(uiNode_t* node, int x, int y) override;
35  void onLoading(uiNode_t* node) override;
36  void onLoaded(uiNode_t* node) override;
37  void updateCache (uiNode_t* node) override;
38 protected:
39  void drawText (uiNode_t* node, const linkedList_t* list, bool noDraw);
40 };
41 
42 struct uiBehaviour_t;
43 struct uiAction_s;
44 
45 void UI_RegisterText2Node(uiBehaviour_t* behaviour);
46 
47 typedef struct {
49 
51 
53 
57 CASSERT(offsetof(text2ExtraData_t, super) == 0);
void onRightClick(uiNode_t *node, int x, int y) override
Calls the script command for a text node that is clickable via right mouse button.
void draw(uiNode_t *node) override
Draw a text node.
void onLoaded(uiNode_t *node) override
void onLeftClick(uiNode_t *node, int x, int y) override
Calls the script command for a text node that is clickable.
textExtraData_t super
Definition: ui_node_text2.h:48
void UI_RegisterText2Node(uiBehaviour_t *behaviour)
void updateCache(uiNode_t *node) override
Atomic structure used to define most of the UI.
Definition: ui_nodes.h:80
base code for scrollable node
void drawText(uiNode_t *node, const linkedList_t *list, bool noDraw)
Handles linked list of text. Each element of the list must be a line of text without line break...
void onMouseMove(uiNode_t *node, int x, int y) override
node behaviour, how a node work
Definition: ui_behaviour.h:39
void onLoading(uiNode_t *node) override
CASSERT(offsetof(text2ExtraData_t, super)==0)
linkedList_t * lineSplit
Definition: ui_node_text2.h:50
Atomic element to store UI scripts The parser use this atom to translate script action into many tree...
Definition: ui_actions.h:144