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ui_dragndrop.h
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1 
5 /*
6 Copyright (C) 2002-2020 UFO: Alien Invasion.
7 
8 This program is free software; you can redistribute it and/or
9 modify it under the terms of the GNU General Public License
10 as published by the Free Software Foundation; either version 2
11 of the License, or (at your option) any later version.
12 
13 This program is distributed in the hope that it will be useful,
14 but WITHOUT ANY WARRANTY; without even the implied warranty of
15 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
16 
17 See the GNU General Public License for more details.
18 
19 You should have received a copy of the GNU General Public License
20 along with this program; if not, write to the Free Software
21 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
22 
23 */
24 
25 #pragma once
26 
27 #include "../../shared/ufotypes.h"
28 
29 struct uiNode_t;
30 class Item;
31 
32 typedef enum {
36 } uiDNDType_t;
37 
38 /* management */
40 
41 /* command */
42 void UI_DNDDragItem(uiNode_t* node, const Item* item);
43 void UI_DNDDrop(void);
44 void UI_DNDAbort(void);
45 
46 /* getter */
47 bool UI_DNDIsDragging(void);
48 bool UI_DNDIsTargetNode(uiNode_t* node);
49 bool UI_DNDIsSourceNode(uiNode_t* node);
52 int UI_DNDGetType(void);
53 Item* UI_DNDGetItem(void);
uiDNDType_t
Definition: ui_dragndrop.h:32
void UI_DNDDragItem(uiNode_t *node, const Item *item)
Start to drag an item.
void UI_DNDDrop(void)
Drop the object at the current position.
uiNode_t * UI_DNDGetTargetNode(void)
Return target of the DND.
item instance data, with linked list capability
Definition: inv_shared.h:402
void UI_DrawDragAndDrop(int mousePosX, int mousePosY)
Draw to dragging object and catch mouse move event.
int mousePosY
Definition: cl_input.cpp:80
bool UI_DNDIsTargetNode(uiNode_t *node)
Return true if the requested node is the current target of the DND.
bool UI_DNDIsDragging(void)
Return true if we are dragging something.
int UI_DNDGetType(void)
Return the current type of the dragging object, else DND_NOTHING.
Atomic structure used to define most of the UI.
Definition: ui_nodes.h:80
bool UI_DNDIsSourceNode(uiNode_t *node)
Return true if the requested node is the source of the DND.
uiNode_t * UI_DNDGetSourceNode(void)
Return source of the DND.
int mousePosX
Definition: cl_input.cpp:80
void UI_DNDAbort(void)
Drop the object at the current position.
Item * UI_DNDGetItem(void)