UFO: Alien Invasion
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Different terrain definitions for footsteps and particles. More...
#include <scripts.h>
Data Fields | |
const char * | texture |
const char * | footstepSound |
const char * | particle |
float | bounceFraction |
float | footstepVolume |
struct terrainType_s * | hash_next |
Different terrain definitions for footsteps and particles.
float terrainType_s::bounceFraction |
the impact on the bounce fraction given in the weapon definition
Definition at line 220 of file scripts.h.
Referenced by Com_ParseTerrain(), and SV_GetBounceFraction().
const char* terrainType_s::footstepSound |
sound to play when walking on this terrain type
Definition at line 218 of file scripts.h.
Referenced by LE_PlaySoundFileAndParticleForSurface(), and SV_GetFootstepSound().
float terrainType_s::footstepVolume |
footstep sound volume
Definition at line 221 of file scripts.h.
Referenced by Com_ParseTerrain(), and LE_PlaySoundFileAndParticleForSurface().
struct terrainType_s* terrainType_s::hash_next |
next entry in the hash list
Definition at line 222 of file scripts.h.
Referenced by Com_GetTerrainType(), and Com_ParseTerrain().
const char* terrainType_s::particle |
particle to spawn when walking on this type of terrain
Definition at line 219 of file scripts.h.
Referenced by LE_PlaySoundFileAndParticleForSurface().
const char* terrainType_s::texture |
script id is the texture name/path
Definition at line 217 of file scripts.h.
Referenced by Com_ParseTerrain().