UFO: Alien Invasion
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spawn_temp_s Struct Reference

this is only used to hold entity field values that can be set from the editor, but aren't actually present in Edict during gameplay More...

Data Fields

int noRandomSpawn
 
int noEquipment
 

Detailed Description

this is only used to hold entity field values that can be set from the editor, but aren't actually present in Edict during gameplay

Definition at line 53 of file g_spawn.cpp.

Field Documentation

int spawn_temp_s::noEquipment

spawn the actors with no equipment - must be collected in the map

Definition at line 56 of file g_spawn.cpp.

Referenced by ED_ParseField(), and SP_worldspawn().

int spawn_temp_s::noRandomSpawn

spawn the actors on random spawnpoints

Definition at line 55 of file g_spawn.cpp.

Referenced by ED_ParseField(), and SP_worldspawn().


The documentation for this struct was generated from the following file: