UFO: Alien Invasion
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this is only used to hold entity field values that can be set from the editor, but aren't actually present in Edict during gameplay More...
Data Fields | |
int | noRandomSpawn |
int | noEquipment |
this is only used to hold entity field values that can be set from the editor, but aren't actually present in Edict during gameplay
Definition at line 53 of file g_spawn.cpp.
int spawn_temp_s::noEquipment |
spawn the actors with no equipment - must be collected in the map
Definition at line 56 of file g_spawn.cpp.
Referenced by ED_ParseField(), and SP_worldspawn().
int spawn_temp_s::noRandomSpawn |
spawn the actors on random spawnpoints
Definition at line 55 of file g_spawn.cpp.
Referenced by ED_ParseField(), and SP_worldspawn().