UFO: Alien Invasion
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buckets for sample accumulation - clipped by the surface More...
Data Fields | |
int | numsamples |
vec3_t * | samples |
vec3_t * | directions |
buckets for sample accumulation - clipped by the surface
Definition at line 258 of file lightmap.cpp.
vec3_t* facelight_s::directions |
for specular lighting/bumpmapping
Definition at line 261 of file lightmap.cpp.
Referenced by BuildFacelights(), and FinalLightFace().
int facelight_s::numsamples |
Definition at line 259 of file lightmap.cpp.
Referenced by BuildFacelights(), and FinalLightFace().
vec3_t* facelight_s::samples |
lightmap samples
Definition at line 260 of file lightmap.cpp.
Referenced by BuildFacelights(), and FinalLightFace().