void ParseFromMemory(char *buffer, int size)
Parses e.g. the entity string that is already stored in memory.
const char * GetToken()
Parses the next token from the current script on the stack and store the result in parsedToken...
bool TokenAvailable(void)
Returns true if there is another token on the line.
void LoadScriptFile(const char *filename)
char parsedToken[MAX_TOKEN_CHARS]