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save_team.h File Reference

XML tag constants for team savegame. More...

Go to the source code of this file.

Macros

#define SAVE_TEAM_ROOTNODE   "multiplayer"
 
#define SAVE_TEAM_NODE   "team"
 
#define SAVE_TEAM_CHARACTER   "character"
 
#define SAVE_TEAM_EQUIPMENT   "equipment"
 
#define SAVE_TEAM_ITEM   "item"
 
#define SAVE_TEAM_ID   "id"
 
#define SAVE_TEAM_NUM   "num"
 
#define SAVE_TEAM_NUMLOOSE   "numLoose"
 

Detailed Description

XML tag constants for team savegame.

Definition in file save_team.h.

Macro Definition Documentation

#define SAVE_TEAM_CHARACTER   "character"

Definition at line 30 of file save_team.h.

Referenced by GAME_LoadTeamInfo(), and GAME_SaveTeamInfo().

#define SAVE_TEAM_EQUIPMENT   "equipment"

Definition at line 32 of file save_team.h.

Referenced by GAME_LoadTeam(), and GAME_SaveTeam().

#define SAVE_TEAM_ID   "id"

Definition at line 34 of file save_team.h.

Referenced by GAME_LoadTeam(), and GAME_SaveTeam().

#define SAVE_TEAM_ITEM   "item"

Definition at line 33 of file save_team.h.

Referenced by GAME_LoadTeam(), and GAME_SaveTeam().

#define SAVE_TEAM_NODE   "team"

Definition at line 29 of file save_team.h.

Referenced by GAME_LoadTeam(), and GAME_SaveTeam().

#define SAVE_TEAM_NUM   "num"

Definition at line 35 of file save_team.h.

Referenced by GAME_LoadTeam(), and GAME_SaveTeam().

#define SAVE_TEAM_NUMLOOSE   "numLoose"

Definition at line 36 of file save_team.h.

Referenced by GAME_LoadTeam(), and GAME_SaveTeam().

#define SAVE_TEAM_ROOTNODE   "multiplayer"

Definition at line 27 of file save_team.h.

Referenced by GAME_LoadTeam(), and GAME_SaveTeam().