void SP_trigger_rescue(Edict *ent)
Rescue trigger to mark an actor to be in the rescue zone. Aborting a game would not kill the actors i...
bool G_TriggerRemoveFromList(Edict *self, Edict *activator)
Removes an activator from the list of recognized edicts.
void SP_trigger_nextmap(Edict *ent)
void SP_trigger_touch(Edict *ent)
Touch trigger to call the use function of the attached target.
void G_TriggerAddToList(Edict *self, Edict *activator)
Adds the activator to the list of recognized edicts for this trigger_touch edict. ...
Edict * G_TriggerSpawn(Edict *owner)
Local definitions for game module.
bool G_TriggerIsInList(Edict *self, Edict *activator)
Checks whether the activator of this trigger_touch was already recognized.
void Think_NextMapTrigger(Edict *self)
Register this think function once you would like to end the match This think function will register t...
bool Touch_HurtTrigger(Edict *self, Edict *activator)
Hurt trigger.
void SP_trigger_hurt(Edict *ent)
Trigger for grid fields if they are under fire.