This is a cvar definition. Cvars can be user modified and used in our menus e.g.
event_t
Possible event values.
cvar_t * cl_log_battlescape_events
event_t CL_ParseEvent(dbuffer *msg)
Called in case a svc_event was send via the network buffer.
int CL_ClearBattlescapeEvents(void)
void CL_BlockBattlescapeEvents(bool block)
Adds the ability to block battlescape event execution until something other is finished. E.g. camera movement.