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e_event_actorturn.h
Go to the documentation of this file.
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/*
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Copyright (C) 2002-2020 UFO: Alien Invasion.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#pragma once
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#include "../../e_main.h"
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void
CL_ActorDoTurn
(
const
eventRegister_t
*
self
,
dbuffer
* msg);
CL_ActorDoTurn
void CL_ActorDoTurn(const eventRegister_t *self, dbuffer *msg)
Turns actor.
Definition:
e_event_actorturn.cpp:34
dbuffer
Definition:
dbuffer.h:19
eventRegister_s
Struct that defines one particular event with all its callbacks and data.
Definition:
e_main.h:42
src
client
battlescape
events
event
actor
e_event_actorturn.h
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