void CP_CleanTempInventory(base_t *base)
Clears all containers that are temp containers (see script definition).
void CP_SetEquipContainer(character_t *chr)
Set up equip (floor) container for soldiers.
A base with all it's data.
item instance data, with linked list capability
employeeType_t
The types of employees.
void CP_AddWeaponAmmo(equipDef_t *ed, Item *item)
Updates status of weapon (sets pointers, reloads, etc).
void CP_CleanupTeam(base_t *base, equipDef_t *ed)
Reloads weapons, removes not assigned and resets defaults.
An aircraft with all it's data.
void CP_UpdateActorAircraftVar(aircraft_t *aircraft, employeeType_t employeeType)
Updates data about teams in aircraft.
void CP_CleanupAircraftTeam(aircraft_t *aircraft, equipDef_t *ed)
Reloads weapons, removes not assigned and resets defaults.
Describes a character with all its attributes.