void CP_TerrorMissionStart(struct mission_s *mission)
Start Terror attack mission.
void CP_TerrorMissionNextStage(struct mission_s *mission)
Determine what action should be performed when a Terror attack mission stage ends.
void CP_TerrorMissionIsFailure(struct mission_s *mission)
Terror attack mission is over and is a failure: change interest values.
void CP_TerrorMissionIsSuccess(struct mission_s *mission)
Terror attack mission is over and is a success: change interest values.
void CP_TerrorMissionOnSpawn(void)
Run when the mission is spawned.