bool CP_BasemissionIsSubvertingGovernmentMission(const struct mission_s *mission)
void CP_BuildBaseMissionNextStage(const campaign_t *campaign, struct mission_s *mission)
Determine what action should be performed when a Build Base mission stage ends.
void CP_BuildBaseMissionIsSuccess(struct mission_s *mission)
Build Base mission is over and is a success (from an alien point of view): change interest values...
void CP_BuildBaseMissionIsFailure(struct mission_s *mission)
Build Base mission is over and is a failure (from an alien point of view): change interest values...
const int STARTING_BASEBUILD_INTEREST
void CP_BuildBaseMissionOnSpawn(void)
Run when the mission is spawned.
void CP_BuildBaseMissionBaseDestroyed(struct mission_s *mission)
Alien base has been destroyed: change interest values.