void CP_BaseAttackMissionNextStage(struct mission_s *mission)
Determine what action should be performed when a Base Attack mission stage ends.
void CP_BaseAttackMissionLeave(struct mission_s *mission)
Base attack mission ends: UFO leave earth.
void CP_BaseAttackMissionDestroyBase(struct mission_s *mission)
Base attack mission ends: UFO leave earth.
void CP_BaseAttackMissionOnSpawn(void)
Run when the mission is spawned.
void CP_BaseAttackMissionIsFailure(struct mission_s *mission)
Base attack mission is over and is a failure (from an alien point of view): change interest values...
void CP_BaseAttackStartMission(struct mission_s *mission)
Start Base Attack.
void CP_BaseAttackMissionIsSuccess(struct mission_s *mission)
Base attack mission is over and is a success (from an alien point of view): change interest values...
void CP_CheckBaseAttacks(void)
Check and start baseattack missions.