void CL_ParseMessageIDs(void)
bool CL_LanguageTryToSet(const char *localeID)
Cycle through all parsed locale mappings and try to set one after another.
void CL_ParseLanguages(const char *name, const char **text)
Parse all language definitions from the script files.
void CL_LanguageInit(void)
Fills the options language menu node with the parsed language mappings.
QGL_EXTERN GLuint GLsizei GLsizei GLint GLenum GLchar * name
const char * CL_Translate(const char *t)
void CL_LanguageInitMenu(void)
void CL_LanguageShutdown(void)