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Author Topic: Bug with high-detailed maps (city2, city3, mansion) being broken is intentional  (Read 4264 times)

Offline Sandro

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As a part of making engine to be fully compliant with OpenGL ES 1.1 (needed for mobile hardware), we had to put certain restrictions on the rendering engine, causing those maps to be broken. Problems with those maps are well known, and they will be fixed for 2.5 release version.

Please do not make bug reports about it. Thanks.

For the adventurous, here are instructions for modifying the files to disable these maps.
« Last Edit: August 05, 2013, 05:03:23 pm by H-Hour »

Offline jffdougan

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Could you please stick (either in your announcement post, or in a reply to this one) the instructions for disabling selection of the broken maps? A link to the post where it was explained would suffice, but repeating the instructions would probably be better since it would cut down on the number of clicks needed to find & implement the temporary solution to the problem.

Offline Mattn

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and here is the bugreport about it

Offline H-Hour

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This bug has now been addressed and all large maps should appear without problems. If you're using the nightly snapshots, you should be able to download the latest one now and get fixed maps. Otherwise, use the map retrieval utility /contrib/map-get/update.py to retrieve the new compiled versions of the maps.