or picking up a medkit - and not be able to use it in the next turn
at this i thought: you would need to drop something then, to use the medkit.
but if TU is calculated from weight at the beginning of turn only, then you are out of luck next turn.
unless you knew that you would not have enough TU to use the medkit the next turn and knew you needed to drop something this turn.
and then, if you dropped your heavy weapon at the end of each turn and picked it up at the start of turn, would it give you more usable TU (i mean more than needed for dropping and picking up)?
for example, if you needed to dash from one cover to the next cover.
i see, instant TU effects could be fragile.
would be nice if the GUI also displayed max TU at the current weight.
or listed max TU at all encumbrance levels in the case of those hard caps like they are now.