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icon_project.png UFO: Alien Invasion / Closed Bug report #3456 pathfinding does not recognize 'opened' flag for func_door correctly
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This issue has been closed with status "Closed" and resolution "RESOLVED".
Issue basics
  • Type of issue
    Bug report
  • Category
    General
  • Targetted for
    Not determined
  • Status
    Closed
  • Progress
  • Priority
    1. Very low
User pain
  • Type of bug
    Not triaged
  • Likelihood
    Not triaged
  • Effect
    Not triaged
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  • Last updated
  • Estimated time
    Not estimated
  • Time spent
    19 weeks, 400 hours
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Issue details
  • Resolution
    RESOLVED
  • Reproducability
    Not determined
  • Severity
    Not determined
  • Complexity
    Not determined
  • Platform
    Not determined
  • Architecture
    Not determined
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Description
[http://sourceforge.net/p/ufoai/bugs/3456 Item 3456] imported from sourceforge.net tracker on 2013-01-28 20:10:24

In the attached map the func_door entity has the 'opened' flag set. Due to this it is not possible to move the actor down the hallway. The pathfinding information in Radiant shows a correct path.

On the other hand, if removing the opened flag, it is possible to move the actor trough the door.
===== Comments Ported from Sourceforge =====

====== shipit (2013-01-02 10:32:38.158000) ======

Attached screenshot: actor doesn´t move where he should.

The func_door has 'opened' flag set here.
====== shipit (2013-01-02 10:38:33.388000) ======

Attached screenshot: actor moves where he should not.

The func_door has NOT set the 'opened' flage in this case.
====== shipit (2013-01-02 11:14:58.323000) ======

- **summary**: pathfinding does not recognice 'opened' flag for func_door correctly --> pathfinding does not recognize 'opened' flag for func_door correctly

====== aduke1 (2013-01-13 03:18:58.490000) ======

Confirmed.
One of the problems seems to be that CM_GetInlineModelAABB doesn't take the changed angles into account.
Steps to reproduce this issue
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Issue created
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