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UFO: Alien Invasion
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icon_project.png UFO: Alien Invasion / Closed Bug report #2989 [MAP] alienbase issues
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This issue has been closed with status "Closed" and resolution "Not determined".
Issue basics
  • Type of issue
    Bug report
  • Category
    Maps
  • Targetted for
    Not determined
  • Status
    Closed
  • Priority
    3. Normal
User pain
  • Type of bug
    Not triaged
  • Likelihood
    Not triaged
  • Effect
    Not triaged
Affected by this issue (1)
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  • Last updated
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Issue details
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    Not determined
  • Reproducability
    Not determined
  • Severity
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  • Platform
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Description
[http://sourceforge.net/p/ufoai/bugs/2989 Item 2989] imported from sourceforge.net tracker on 2013-01-28 19:54:51

i've found some minor issues in the alienbase while playing it- see the attached screenshots

ufo04: boxes overlap
ufo05: problem to place the cursor
ufo07 + ufo08: nodraw faces on the hull brushes
ufo09: suggestion: this should be walkable
===== Comments Ported from Sourceforge =====

====== tlh2000 (2011-08-26 17:48:50) ======

boxes overlap
====== tlh2000 (2011-08-26 17:49:10) ======

problem to place the cursor
====== tlh2000 (2011-08-26 17:49:24) ======

nodraw faces on the hull brushes
====== tlh2000 (2011-08-26 17:49:34) ======

nodraw faces on the hull brushes
====== tlh2000 (2011-08-26 17:49:43) ======

nodraw faces on the hull brushes
====== tlh2000 (2011-08-26 17:50:14) ======

comment for ufo09 in the files section is wrong - the comment above counts. i would also add another suggestion: add more aliens ;)
====== natewr (2011-08-27 07:08:14) ======

All errors fixed and suggestions implemented except the problem in the hub tile where the cursor appears on the wrong level.

This is because the brushes are on level 2 but dip a little bit into level 1. I can't change them to level 1 because they must disappear to reveal a corridor underneath. I think it is a bug that will have to remain unless the pathfinding is changed. I don't really want to rip up the whole platform and rebuild it slightly differently. It was a real pain to do.
====== aduke1 (2012-09-23 22:16:36.083000) ======

Nate, about ufo05.png (cursor placement):
- what's the name of that tile ?
- is that platform between z=61-63 ?
====== natewr (2012-09-27 23:00:59.065000) ======

Odd, I never got a notice about your comment Duke. This would be alienb/ab_hub.map. The platform does probably overlap z=61-63. Unable to check right at this moment, but tell me if you need me to check and be certain.
====== natewr (2012-10-26 10:14:09.902000) ======

- **assigned_to**: NateWr --> Duke
- **milestone**: --> 2.4

====== natewr (2012-10-26 10:14:10.013000) ======

The only remaining issue here involves pathfinding and how the game determines where to place the cursor. I don't think there's anything I can do on my end about it.
====== aduke1 (2012-12-12 12:45:44.612000) ======

Cursor placement has found a working solution.
Further improvement might show up in bug #3155.
Closing this one.
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