UFO-Scripts/Datatypes/V UI *
< UFO-Scripts | Datatypes(Redirected from V UI ALIGN)
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V_UI_EXCLUDERECT
- Todo
V_UI_CVAR
- Todo
V_UI_DATAID
- Todo
V_CVAR_OR_FLOAT
- Todo
V_CVAR_OR_STRING
- Todo
V_UI_NODEMETHOD
- Todo
V_UI_SPRITEREF
Structure identify a set of sprites. Properties use this type can be set with the name of the sprite set.
The sprite set name is usually a prefix of images relative to the path base/pics/
. But there is way to define sprite description with .ufo
scripts.
For example the name buttons/big_blue
will identify the set:
base/pics/buttons/big_blue.png
base/pics/buttons/big_blue_disabled.png
(if it exists)base/pics/buttons/big_blue_hovered.png
(if it exists)base/pics/buttons/big_blue_clicked.png
(if it exists)
And widget will use it accrding to the status it is need.
V_UI_ICONREF
Do not exists anymore.
See #V_UI_SPRITEREF.
V_UI_ACTION
- Todo
V_UI_OPTIONNODE
- Todo
V_UI_ALIGN
- ALIGN_UL
- up-left
- ALIGN_UC
- up-center
- ALIGN_UR
- up-right
- ALIGN_CL
- center-left
- ALIGN_CC
- center-center
- ALIGN_CR
- center-right
- ALIGN_LL
- low-left
- ALIGN_LC
- low-center
- ALIGN_LR
- low-right