Translation talk:Sniper txt/en
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Curiosly, lines about effectiveness against robotic targets has popped up here and in the SMG description. Is there gonna be a change of damage type to facilitate this? KingMob 02:42, 20 September 2006 (CEST)
- The 'Normal' damage is just the damage type, which is a bit unfortunately named. Robotic enemies have high resistances to lots of attacks -- I don't know how exactly that'll pan out in-game, but it should be similar to what I've described. If not, things can always change. --Winter 13:59, 20 September 2006 (CEST)
- Well, that's what I was thinking, that may be best to convince the coders to create a new type of damage, to differentiate between normal damage that you'd receive from blunt trauma, bullets and knives, and weapons capable of armor piercing? Just an idea. KingMob 16:04, 20 September 2006 (CEST)
It's probably obvious, but perhaps the addenda could note that crouching is frequently very important to maximize accuracy with the sniper rifle. --Lw2j 04:11, 16 January 2009 (UTC)
Just wanted to point a little typo I found near the end of the overview section, it reads LWRS where it should be LRWS, just letting you know. --DarkRain 17:59, 12 January 2010 (UTC)