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  • * E) opens the stats page of the active Character (see [[Manual/Singleplayer/Stats|Stats]]) * F) opens the inventory page of the active Character
    1 KB (192 words) - 14:48, 25 September 2010
  • There are several inventory bugs discovered by BTAxis and me during the multiplayer tests. These are ha G_ClientInvMove()... server sends information to client about inventory change (NOT FROM the floor): pbeamcannon
    12 KB (1,885 words) - 13:04, 22 November 2007
  • ** Don't truncate inventory weight when calculating max TUs. ** Merged singleplayer and multiplayer windows into one unified mission menu.
    18 KB (2,721 words) - 09:57, 20 December 2014