Search results

Jump to navigation Jump to search
  • ** {{wip}} update pkg-plist: languages and other added files/dirs ** {{done}} files/pkg-message.in
    17 KB (2,515 words) - 14:21, 31 July 2010
  • ...ed as something like "<code>redirect tech_id_of_weapon</code>") in the ufo files and the code so we can still have the actual (invisible) tech for the ammo * {{done}} Saving the savegame in a position independent format like xml See draft at [[XMLSavegame]] [[User:Clark|Clark]] 11:59, 26 January 2009 (UTC)
    6 KB (915 words) - 19:44, 4 October 2012
  • ...ut for the model of the 2x2 unit. It is also shown at a wrong place. First draft committed with revision 10433 - I'll keep this as "wip" because I'm not sur * {{done}} Add the "spawn points" in the map-files.
    7 KB (1,175 words) - 22:27, 15 September 2010
  • ** vim syntax highlightning for ufo script files (wip) ** Replaced sound files with gpl versions
    18 KB (2,721 words) - 09:57, 20 December 2014