Psionics feature and other ideas
Winter, I was wondering what plans you had for the Psionics concept. In the original XCOM, there was a training facility for soldiers to practice their psionics ability but they needed a separate tool to use their newfound talent. I was thinking of using implants instead of a separate tool this time. That this implant would be a small computer chip and some wiring to amplify the section of the human brain associated with psionic powers. The soldier would be able to induce panic or fear within the enemy and if their psionic rating is high enough, even control their minds.
Also for the XVI concept, if the player comes across human enemy soldiers, how about having a feature in which if you capture them (instead of killing them), they get cured and healed back at base, increasing your standing amongst the world's nations?
One last thing: since a transport is able to have a mounted weapon, how about using the transport to provide air support during the battle? Or a feature in which the transport bombards the area before sending the troops in? If the bombard feature is used, then buildings and some civilians will be killed as a consequence but aliens will lose soldiers also. --Brainy19 14:26, 24 January, 2008 (CET)
You should now be able to lock/unlock and move (the 'source' page is then redirected to the 'new one') pages. Please tell me if this works ok (or not) for you. --Hoehrer 16:00, 29 September 2006 (CEST)
while I was working on some translations from english to german I noticed that "PHALANX Extraterrestrial Response Unit" appears quite often in the texts. The quoted text wasn't translated in the german texts because someone who worked on the translation earlier thought that "Extraterrestrial Response Unit" is more or less part of the name (or whatever reason he had in mind). I wasn't sure if this is part of the name or not but actually I didn't mind because someone who doesn't understand any english would not have any benefit of thouse words he doesn't understand so I translated them. Now Mattn told me that he isn't sure if I translated the part right but he (and actually also I) thinks that the idea was that the PHALANX is a group (of humans) who responds to the threat from the extraterrestrial life forms. My translation makes it look like the PHALANX is a group of extraterrestrial life forms who respond to something (which isn't mentioned in the name).
(Maybe because my english isn't perfect) I am wondering if the name "PHALANX Extraterrestrial Response Unit" does clearly say that the PHALANX respond to the threat of the extraterrestrial life forms. If the name could be interpreted the other way round like I did in my translation (maybe by mistake this is the real sence in the name) could you please change the source files so I can correct the german translations. Ultrasick 17:06, 13 November 2007 (CET)
Of course it's a group of humans who respond to extraterrestrial threats. I mean, given the nature of the game, it seems obvious. ;) This is because in English, especially in things like acronyms, a lot of the meaning is inferred from context. Please be as creative as you need with the translation to make sure the correct meaning gets across. --Winter 13:29, 21 November 2007 (CET)
Blueprints -- Missile Battery
With reference to the UFOpaedia article on the in base Missile Battery: "In a contest between attack and defence, the attacker has always had the advantage." This sentence reads a bit funny for me but if I'm reading it correctly it's saying that weapons have always been stronger then armor. If this is the case then it is actually incorrect, for example I believe there was a time during the crusades of Europe when the knights would come out of battles looking like porcupines covered in arrows however completely unharmed as the armor they wore easily blocked the arrows. Sorry for my nit picking, it's a curse really.--ASA-IRULE 08:34, 5 April 2008 (CEST)
Hello. I read "Winter already made a layout mockup for equip menu" on the TODO/General page. Can you provide the page/image? I am interesting by looking all proposal GUI. Its not that we can see at Proposals/UI (2008)? Thanks a lot. Bayo 08:08, 16 September 2008 (UTC)
Adding new pages
Sorry for asking, but how does one add a new page to the wiki?