- Alien Base map http://ufoai.org/forum/index.php/topic,4979.60.html
- MP/Skirmish maps (Training Zones Alpha and Bravo)
Maintenance / Modifications
- Lots of textures to replace those without appropriate licenses
- Texture work on new Stiletto File:New_Stiletto.jpg
- Map errors
Work in Progress
- Completing Alien Base map
- Custom UI TODO/UI2 and http://ufoai.org/forum/index.php/topic,6387.msg49896.html
- Weapon and campaign balancing for 2.5
- Web-based campaign viewer and data analyser
- Encased Plasma Round (can't implement with current dmgtypes)
Wish List / Proposals
- Improvements to multiplayer TODO/2.5#Multiplayer
- Simple, reliable, easy to understand, properly implemented reaction fire
- Competent AI that will not run blindly at the player
- Visibility system, even one that starts simple. Gameplay_Proposals/Visibility#Roadmap
- Better map selection Proposals/Map_Definitions_Options
- Crashed Carrier UFO map Storyline_Missions UFO/Carrier
- Large city RMA. Have some ideas, but it's a big project that needs to be done right. Don't know when it will happen if it ever does.
Personal 2.5 TODO list
- [open] Campaign balancing
- [open] Production/Market Balance
- [done] Schedule appearance of aliens, weapons and UFOs
- [open] Balance weapons and aliens; aircraft weapons and UFOs
- [done] Check introduction of alien antimatter aircraft weapon
- [done] Make sure each aircraft can compete and is worth buying when it is introduced
- [done] Adjust laser timing and damage
- [done] Ensure all aircraft and UFO research techs match actual capabilities
- [done] Rename hangars now that all interceptors/dropships use small/large hangars.
- [open] Check human armour resistances for balance with new campaign schedule.
- [open] Adjust alien team sizes and available recruits to match staging
- [done] Add campaign scriptable property employeerate (float)
- [open] Use employeerate in cp_nation.cpp NAT_HandleBudget() for each employee type.
- [open] Rationalize calls to stats->happiness in NAT_HandleBudget so all employees use the same number of calls.
- [open] Adjust nation employee values after changes above implemented to make a more even distribution, less focused on central asia.
- [open] Check if aliens will use their stun grenade. If not, remove it from equipment sets.
- [open] When does alien interest in an XVI mission begin to increase? Save game from 2.5 shows 0 interest in that mission type after 7 months.
- [open] Same as above but for base building.
- [done] Modify research tree paths
- [open] Add missing items
- [open] Alien Polymer Armour
- [open] Alien EW (craft item)
- [open] Advanced Alien Propulsion
- [open] Check research paths, texts, etc. for aircraft alien missile launcher, antimatter missile and hybrid missile.
- [open] Modify research times
- [open] Determine and implement proper storyline research paths
- [open] When is rs_alien_xvi_event triggered?
- [open] When is rs_alien_psi_device triggered? (When player completes alien base mission.)
- [open] Get Orbital UFO Activity from Bomber?
- [open] Add missing items
- [open] Adjust disassembly times, volume of antimatter/alien materials received, and antimatter fuel costs for advanced interceptors/dropships.
- [open] Give all equipment proper weight values
- [done] Check carrier implementation
- [done] New orbit model for geoscape
- [open] Add crashed ufo tiles
- [open] Check on gunboat status
- [open] Enough corrupter tiles?
- [open] Reduce needler shot count to stop crashing
- [open] New tech images for new armour models
- [open] Check out Hovernet weapon. Try putting the ammo under the weapon, like Bloodspider/Stunrod.
- [open] Make sure it can't be recovered/sold.
- [open] Currently it is throwing an error in the ufoconsole.log because no price is set.
- [open] Rework or replace the tex_base/fan texture. This one is used on the base map mainly to make the fan blades rotate using the material system (e.g. in b/quarters.map) which is a nice idea, but at this texture the blades are not centered and thus the result is just horrible. --ShipIt 15:59, 13 October 2012 (SAST)
- [done] Configure UFO spawning chances to average about 100 UFOs in 13 months.