User:Bayo/Test

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Revision as of 19:58, 4 February 2011 by Bayo (talk | contribs) (→‎Android port: +screenshot)
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Android port

We are glad to announce the port of UFO:AI in Android platform. It is still in alpha development, but the current status looks playable.

The game use the sdl_android framework by pelya, and we thank him for all his work on the Android branch of UFO:AI.

Idea is mostly to support ARM processor, and OpenGL ES rendering. The game will be really playable on a phone with an incredible amount of work - we can't do it. But we can improve a little the usability of the game on this kind of touch screen platform, so it will be playable on a tablet-type devices.

The game requires vast amount of RAM to run - 150 MB just to start single-player, and 320 MB to load smallest skirmish map (training_a or africa_small). We can confirm it runs on HTC Evo and Folio 100 devices, and does not run on Samsung Spica.

You may download the Android build (2 MB). The game will automatically download data (100 MB) to SD card on the first run, all textures have been deliberately downscaled to save space, it contains only 6 skirmish maps and no sounds, but you can download all other maps and sounds package by selecting "Additional downloads" from SDL config menu. Also it's advised to go to "Mouse emulation"->"Calibrate touchscreen", because you will need to hit the screen edge to scroll the map.

You can follow the progress on our forum.

You may look at more screenshots.


Add some images:

  • Mainscreen (is anybody have another device?)
  • Soldier equipment screen (Toshiba Folio 100 screenshot)
  • Battlescape with HUD prototype (on Samsung Galaxy S screenshot if possible)