UFO-Scripts/seq *.ufo
Jump to navigation
Jump to search
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.
A sequence is a cinematic using the game engine to render 3D models, image, text, sounds, and music. It can be displayed in fullscreen, or as a part or the GUI.
With this type of UFO-script we can make your own sequences. Have a look at the base/ufos/seq_*.ufo for more examples.
precache [model|pics]
- .. for
models
as parameter: pathnames relative from Template:Path-folder - .. for
pics
as parameter: pathnames relative from Template:Path-folder - .. (string) filenames for Template:Path
Example
precache models { "models/civilians/male/body01" "models/civilians/male/head01" } precache pics { ufoai }
camera NAME
- omega: V_VECTOR
- moving
- zoom: V_FLOAT
- value for zooming
- dist: V_INT
- origin: V_VECTOR
- where does it start?
- angles: V_VECTOR
- rotation
Example
camera cam1 { zoom 1.0 angles "30 225 0" dist 100 }
obj2d NAME
- the translateable text
- pos: V_POS
- x, y (normalized to 1024x768 resolution)
- align: V_ALIGN
- ur, ul, uc, ...
- color: V_COLOR
- The RGBA value for the obj2d
- fade: V_COLOR
- RGBA
- speed: V_POS
- speed in two directions (x,y)
- relative: V_BOOL
- will be placed relative to previous element - useful if you use translateable text and don't know for sure how many lines the translated text uses
- enlarge: V_POS
- value used for scaling the obj2d
- bgcolor: V_COLOR
- the RGBA value for the background color
- font: V_STRING
- the font that should be used to display the text (see font definitions)
- image: V_STRING
- the image path - relative to Template:Path
- name: V_STRING
- inbackground: V_BOOL
- If true, the engine render the object before the 3D models. Default value is false.
Example
obj2d herby_text { text "Code, Visual Effects" pos "974 50" align ur color "0 1 0 0" fade "0 0 0 1" }
model NAME
- tag: V_STRING
- anim: V_STRING
- see anm-file for model
- skin: V_INT
- skinnumber
- parent: V_STRING
- parent model (e.g. head and body) (at head: name of the body-model)
- speed: V_VECTOR
- speed in all three directions (x,y,z)
- omega: V_VECTOR
- moving
- origin: V_VECTOR
- where does it start?
- angles: V_VECTOR
- rotation
Example
model herby_body { model models/civilians/male/body01.md2 skin 2 anim walk0 origin "-277.5 0 0" speed "60 0 0" } model herby_head { model models/civilians/male/head01.md2 parent herby_body tag tag_head }
General commands
- wait: V_FLOAT
- value of seconds to wait
- cmd: V_STRING
- command to execute
- rem: see
delete
- delete: V_STRING
- remove a ressource - string is the NAME of the ressource to remove
- animspeed: V_INT
- set the speed used for animation of models. The default value is 1000 milliseconds. A smaller value will set a slower animation.
- click
- Will halt the sequence execution until the user clicked a mouse button
- sound NAME
- NAME is a soundfile relative to the Template:Path directory.
- music NAME
- NAME is a musicfile relative to the Template:Path directory.
Example
wait 0.2 delete herby_body delete herby_head delete herby_text
Example
sequence intro { music mission animspeed 100 obj2d i_sentence1 { text "_intro_sentence1" pos "512 485" align uc color "0 1 0 1" speed "0 -30" relative true } obj2d i_sentence2 { text "_intro_sentence2" pos "512 510" align uc color "0 1 0 1" speed "0 -30" relative true } obj2d i_sentence3 { text "_intro_sentence3" pos "512 535" align uc color "0 1 0 1" speed "0 -30" relative true } obj2d i_sentence4 { text "_intro_sentence4" pos "512 560" align uc color "0 1 0 1" speed "0 -30" relative true } obj2d i_sentence5 { text "_intro_sentence5" pos "512 585" align uc color "0 1 0 1" speed "0 -30" relative true } wait 200.0 delete i_sentence1 delete i_sentence2 delete i_sentence3 delete i_sentence4 delete i_sentence5 }
Tool
The command seq_start
allow to display a random sequence in fullscreen.
Open the console and type:
seq_start NAME_OF_THE_SEQUENCE