UFO-Scripts/Datatypes/V UI *

From UFO:AI
< UFO-Scripts‎ | Datatypes
Revision as of 21:13, 23 December 2010 by Bayo (talk | contribs) (→‎V_UI_ICONREF)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

V_UI_EXCLUDERECT

  • Todo

V_UI_CVAR

  • Todo

V_UI_DATAID

  • Todo

V_CVAR_OR_FLOAT

  • Todo

V_CVAR_OR_STRING

  • Todo

V_UI_NODEMETHOD

  • Todo

V_UI_SPRITEREF

Structure identify a set of sprites. Properties use this type can be set with the name of the sprite set.

The sprite set name is usually a prefix of images relative to the path base/pics/. But there is way to define sprite description with .ufo scripts.

For example the name buttons/big_blue will identify the set:

  • base/pics/buttons/big_blue.png
  • base/pics/buttons/big_blue_disabled.png (if it exists)
  • base/pics/buttons/big_blue_hovered.png (if it exists)
  • base/pics/buttons/big_blue_clicked.png (if it exists)

And widget will use it accrding to the status it is need.

V_UI_ICONREF

Do not exists anymore.

See #V_UI_SPRITEREF.

V_UI_ACTION

  • Todo

V_UI_OPTIONNODE

  • Todo

V_UI_ALIGN

Align position
ALIGN_UL
up-left
ALIGN_UC
up-center
ALIGN_UR
up-right
ALIGN_CL
center-left
ALIGN_CC
center-center
ALIGN_CR
center-right
ALIGN_LL
low-left
ALIGN_LC
low-center
ALIGN_LR
low-right