Talk:Proposals/Sound/Footstep Sounds

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I would suggest something more like this:

terraintype grass
{
	bouncefraction 1.0
	sounds {
		footsteps {
			normal (
				"footsteps/grass"
				"footsteps/grass1"
				"footsteps/grass2"
			)
			crouched (
				...
			)
			heavy (
				...
			)
			spider (
				...
			)
			wheeled (
				...
			)
			...			
		}
		bounce (
			"weapons/grenade-bounce-grass"
		)		
	}
	textures(
		"tex_nature/grass001"
		"tex_nature/grass"
		...
	)
}

--DexCisco 01:35, 24 November 2012 (SAST)