Talk:Proposals/Sound/Footstep Sounds
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I would suggest something more like this:
terraintype grass { bouncefraction 1.0 sounds { footsteps { normal ( "footsteps/grass" "footsteps/grass1" "footsteps/grass2" ) crouched ( ... ) heavy ( ... ) spider ( ... ) wheeled ( ... ) ... } bounce ( "weapons/grenade-bounce-grass" ) } textures( "tex_nature/grass001" "tex_nature/grass" ... ) }
--DexCisco 01:35, 24 November 2012 (SAST)