Talk:Proposals/Shared Map Tiles

From UFO:AI

Blending Problems

I could be wrong, but I think that the blending process is very much visual-only. It might be very difficult to implement material system parameters (bump, etc) on a blend. If this is the case (and Sandro or Mattn will know better), then it may be better to implement a different texture-swap for this case in particular, one which would not blend a texture on the top but actually replace it earlier in the process, like the dummy texture system used in ufocrash. --H-hour 15:04, 20 March 2013 (SAST)


Questions

  • ShipIt, what do you mean by: "We need unified tile descriptors."? --H-hour 14:07, 20 March 2013 (CET)