Difference between revisions of "Talk:Proposals/Shared Map Tiles"

From UFO:AI
(Blending Problems)
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== Blending Problems ==
 
== Blending Problems ==
 
I could be wrong, but I think that the blending process is very much visual-only. It might be very difficult to implement material system parameters (bump, etc) on a blend. If this is the case (and Sandro or Mattn will know better), then it may be better to implement a different texture-swap for this case in particular, one which would not blend a texture on the top but actually replace it earlier in the process, like the dummy texture system used in ufocrash. --[[User:H-hour|H-hour]] 15:04, 20 March 2013 (SAST)
 
I could be wrong, but I think that the blending process is very much visual-only. It might be very difficult to implement material system parameters (bump, etc) on a blend. If this is the case (and Sandro or Mattn will know better), then it may be better to implement a different texture-swap for this case in particular, one which would not blend a texture on the top but actually replace it earlier in the process, like the dummy texture system used in ufocrash. --[[User:H-hour|H-hour]] 15:04, 20 March 2013 (SAST)
 
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:Yes, replacing would be a lot better - we have to somehow specify which texture should be used for replacing. But this does not solve the problem of rotated or scaled textures - so we would have to extend the replacement code (to also replace the texcoords). --[[User:Mattn|Mattn]] 15:11, 20 March 2013 (SAST)
  
 
== Questions ==
 
== Questions ==
 
* ShipIt, what do you mean by: "We need unified tile descriptors."? --[[User:H-hour|H-hour]] 14:07, 20 March 2013 (CET)
 
* ShipIt, what do you mean by: "We need unified tile descriptors."? --[[User:H-hour|H-hour]] 14:07, 20 March 2013 (CET)

Revision as of 13:11, 20 March 2013

Blending Problems

I could be wrong, but I think that the blending process is very much visual-only. It might be very difficult to implement material system parameters (bump, etc) on a blend. If this is the case (and Sandro or Mattn will know better), then it may be better to implement a different texture-swap for this case in particular, one which would not blend a texture on the top but actually replace it earlier in the process, like the dummy texture system used in ufocrash. --H-hour 15:04, 20 March 2013 (SAST)

Yes, replacing would be a lot better - we have to somehow specify which texture should be used for replacing. But this does not solve the problem of rotated or scaled textures - so we would have to extend the replacement code (to also replace the texcoords). --Mattn 15:11, 20 March 2013 (SAST)

Questions

  • ShipIt, what do you mean by: "We need unified tile descriptors."? --H-hour 14:07, 20 March 2013 (CET)