Difference between revisions of "Talk:Proposals/Obsolete Proposals/Pilots"

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Latest revision as of 14:21, 7 October 2012

I think having hidden stats is bad. Why is a stat required for crash survival? I would have thought it would be a function of how hard the craft was hit, etc. --Blondandy 21:16, 17 June 2008 (CEST)

All pilot stats start at one? In that case, what is each point worth as far as skill? If PHALANX has its pick (within reason) of the best of the best, they should have some pilots to pick from. I don't think every pilot should start off brilliant in every way, but there ought to be some variety in their abilities. --Alien Menace 14 July 2008

I also think unmanned transport is okay as it is. Though I initially assumed all craft required pilots(at least one soldier on board), once I noticed that interceptors didn't require them I reasoned that in a future that has achieved world government, simple unmanned transport shouldn't be difficult. I proceeded to only assign soldiers to interceptors for single-soldier micro missions. Perhaps interceptors weren't designed to be used this way, but incidentally it appears I was unable to bring home the captured alien. --Alien Menace 14 July 2008

Since UAV coordination implies a group of UAVs, I would vote that of pilots can be assigned to UAV control, number of UAVs would be based on the total UAV coordination while the individual performance of UAVs always falls somewhere between each pilot's UAV coordination skill possibly the average, if we want to enable better UAV pilots to bring up the overall skill level by correcting less experienced pilots mistakes.

Perhaps remote-piloted craft with the option of on-board pilots for better control makes more sense than completely unmanned flight for the setting/gameplay. Despite the use of unmanned spacecraft in our current era, UFO:AI does have a right to its own setting quite separate from reality. Not to mention, remote-piloted craft would make use of hired Pilots, allowing them to gain experience. --Alien Menace 14 July 2008

Battlefield View

During combat, designated pilots should stay with the craft, but that presents an issue on maps that include the landed transport. Are the pilot(s) still in the cockpit? What if the aliens attempt to board the transport? Suddenly, a portion of the team must be allocated to defending the transport and included pilots. Though this really doesn't change so much of the gameplay, it is something to think about. --Alien Menace 14 July 2008


micromanagement

Having to control every part of the game will get really tedious fast.