Talk:Proposals/Alien Bestiary

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Revision as of 11:37, 21 December 2012 by Krilain (talk | contribs) (→‎Bio-Mechanized Spider-like and jumping Alien)
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Alien Diversity

I think it would be a good idea not to add any more aliens like taman, shevaar and ortnok. All three are able to carry all alien weapons and wear light/medium alien armor, reducing their uniqueness in terms of resistances/attacks. I would suggest focusing now on aliens that have a dedicated type, like bloodspider, a combat flier, tanks, breeders, etc., all of which have just one weapon type and one set of resistances to damagetypes. The diversity is good, I think, and any more taman/shevaar/ortnok types will reduce the diversity. --H-hour 21:14, 23 December 2011 (CET)

"Ghost" Alien

I thought about an alien support unit named "ghost" (or evocating it), which would give the aliens a chance to get healed. In brief, here would be this unit characteristics :

  • Move type : sliding
  • Action 1 : healing (at distance) (reaction fire type)
  • Action 2 : send a regroup order (at distance) (reaction fire type)
  • Behaviour related to action 1 : healing if other aliens at range, moving towards the closest aliens if none immediatly at range
  • Behaviour related to action 2 : if attacked, flees, sends a call to aliens so that they defend him

--Krilain 15:36, 9 December 2012 (SAST)

Bio-Mechanized Spider-like and jumping Alien

This unit would multiply the alien ability to travel over roofs and streets making the outside battleground resolutely unsafe. It is expected to alternate patroling at hi-speed at ground, and jumping. As a half-mechanized unit it would wear a heavy armor. In return, the beast should only deploy his weapon at a serious TU's cost (eventually deploy+attack = 2 turns) and should be subject to disorientation when panicked. Unit characteristics :

  • Move type 1: walk (to cover the map)
  • Move type 2: jump (possibly over some buildings)
  • Attack : Fire - eventually incendiary -eventually piercing (direct fire) (no reaction fire)
  • Behaviour related to Attack : Stop moving for (big)gun deployment before fire.

--Krilain 11:22, 21 December 2012 (SAST)