Talk:Mapping/Entities/misc mission

< Talk:Mapping
Revision as of 10:03, 26 July 2015 by ShipIt (talk | contribs) (Next step)


  • Feature request on tracker
  • Having this feature would help in many ways:
    • We could have something other than "kill all aliens" in our missions.
    • A second way to win could shorten some missions for the player. There are often complaints about very long missions on maps like 'Mansion' or base defence missions, where people crawl through huge maps searching for the last single alien. Those missions could be won by the player securing some 'key points' of the map for long enough.


  • What is the misc_mission_alien good for at all? It does the same as misc_mission, doesn´t it? --ShipIt (talk) 11:06, 26 July 2015 (CEST)
  • If 'radius' is given, does this count only horizontally or is it meant to be a sphere? --ShipIt (talk) 11:23, 26 July 2015 (CEST)


  • Make this feature work in campaign as the description implies, and use it within the maps. --ShipIt (talk) 11:06, 26 July 2015 (CEST)

Current state

  • As given by DarkRain:
    • ... in theory there are the "bring object", "occupy area" and "destroy object" objectives available ...
    • The AI actually already takes misc_mission into account in its calculations.
    • It does not work for aliens (team 7) at all.
    • All objectives must be accomplished to win the mission.
      • This is not yet the desired behaviour. It should be enough to reach one of the given goals, unless they are grouped together. --ShipIt (talk) 11:56, 26 July 2015 (CEST)
    • Destroy object' type misc_mission are mostly useless, since misc_mission aren't brush based they aren't tangible and can't be damaged by the player.
      • I almost always think things like that (does not work, no intention to get it working) should be removed, simply to avoid confusion. --ShipIt (talk) 11:06, 26 July 2015 (CEST)
    • The AI moves to the general area of a misc_mission — within a predefined radius of the entity, which, depending on the radius assigned to the misc_mission (if any), might not be close enough to activate the objective.
    • The AI doesn't know how to handle the 'bring object' type misc_mission at all.

Known problems

  • The fact that the AI can only plan for their current turn, they will have all kinds of trouble trying to path to anything that is beyond their TU's.

Next step

  • Make the "occupy area" feature work for all teams. So, if a team reaches one of the given objectives, it wins the mission.
    • Provide some maps using this feature.
      • Imo the best map for this is the baseattack map. Aliens should try to reach either the Power plant, Antimatter storage or Command centre and blow up the base. Players are forced to play those missions, so we get feedback? --ShipIt (talk) 11:06, 26 July 2015 (CEST)
      • The alien base could be used for the player the other way around. Secure the Command centre and win. --ShipIt (talk) 12:03, 26 July 2015 (CEST)
      • What about making the dropships a target for the aliens? --ShipIt (talk) 11:06, 26 July 2015 (CEST)