Talk:Mapping/Entities/misc camera

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< Talk:Mapping
Revision as of 11:09, 8 October 2012 by ShipIt (talk | contribs) (thoughts on switching cameras on/off as proposed by H-Hour)
  • I love it :) --ShipIt 16:13, 6 October 2012 (SAST)
  • The max detection range is 800 map units? Maybe this could be a property of the entity, so the mapper can adjust it if he needs to? --ShipIt 16:13, 6 October 2012 (SAST)
    • Good idea - will implement it. --Mattn 20:08, 6 October 2012 (SAST)
  • Right now it seems the model is always placed right in the middle of the actual actor cell. In order to add this to existing maps we would need some more freedom to place it. This is especially true for the height (z-axis). --ShipIt 16:13, 6 October 2012 (SAST)
    • this is a problem with the box size in entities.ufo. Should indeed be fixed. --Mattn 20:08, 6 October 2012 (SAST)
  • The angles key is not working. This might be needed if somebody wants to choose a different, static model for the camera. Does this only require to be defined in entities.ufo? --ShipIt 16:13, 6 October 2012 (SAST)
    • Angle key is not working because the camera is implemented as 360° viewangle. It shouldn't be that hard to implement a frustom view for it though. --Mattn 20:08, 6 October 2012 (SAST)
  • As proposed by H-Hour, having an option to switch the cameras on/off (maybe by placing an actor at a certain point of the map) would be great. One way to display this to the player I could think of would look the same way as the Rescue zone button. No button means no cameras available, Button greyed out means cameras available but not activ, button shines if cameras activated. --ShipIt 13:09, 8 October 2012 (SAST)