Talk:Gameplay Proposals/Psionic warfare

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Revision as of 20:05, 20 January 2013 by Mattn (talk | contribs) (Integration)

Maybe human psionics should also be able to reinforce their teammates (those using psi implants instead of headwear) suffering from lashout? This could be named mind-shield ;) .

Addendum to proposal: The lore describes the Psionic link being weakened by there being fewer aliens, and strengthened by greater number of aliens in an area. A proposal to have this mechanic in game.

Essentially, part of the probability calculation for the success of psionic attacks would be based on the current number of aliens on the battle field. Lower success with a greater number of aliens, and higher for vice versa. Potentially a dramatic increase in successful psionic attacks once the number of aliens on the map has reached 1-2. The main purpose of this proposed mechanic would allow for a method for inexperienced psionic humans to gain experience, even later in the game when alien psionics have strengthened.


Integration

We also need some ideas about the hud and battlescape integration. As this is an implant, it's a normal weapon definition with a new attack type.

  • where (which container) must the implant be equipped to? a new implant container?
    • I thought implants were to be "installed" in the hospital. I don't think they should be easily added/removed like other equipment. --H-hour 20:58, 20 January 2013 (SAST)
      • yes - but it's still something like a container - just the in/out conditions are a little bit different imo. --Mattn 22:05, 20 January 2013 (SAST)
  • should it get a separate button like the ir-goggles? (or should we add a different management for headgear (now that we have at least two of them [the external psi device])?)
    • I think it needs a separate button on the HUD with all the fire options and maybe some status information. --H-hour 20:58, 20 January 2013 (SAST)
  • should the psi related stats (psi-level, mind level, ...) get printed in the bio signal window if the user has a psi device implanted? or do we need a new window?
    • Why do we need a separate psi-level stat? Isn't mind enough? --H-hour 20:58, 20 January 2013 (SAST)
      • You are right - mind is enough. --Mattn 22:05, 20 January 2013 (SAST)
  • how should we display the psi "fire"-animation?
  • how should actors be marked that are in some way under psi?
    • More importantly, I think we need some kind of battlescape log. This proposal is a pretty complicated set of mechanics and a lot of it has no visual way to reliably indicate what is happening (particularly all the lashout stuff). We will need some way of looking over the alien turn to see what exactly happened. --H-hour 20:58, 20 January 2013 (SAST)
    • A particle over the actors heads might be enough for this (like being stunned) - also if an actor is under control by aliens the team buttons to activate this actor can have a different color. --Mattn 22:05, 20 January 2013 (SAST)