http://ufoai.org/w/index.php?title=Talk:Gameplay_Proposals/Laser_Effect&feed=atom&action=historyTalk:Gameplay Proposals/Laser Effect - Revision history2024-03-29T08:27:47ZRevision history for this page on the wikiMediaWiki 1.35.4http://ufoai.org/w/index.php?title=Talk:Gameplay_Proposals/Laser_Effect&diff=16974&oldid=prevPsawhn at 15:36, 18 May 20082008-05-18T15:36:14Z<p></p>
<p><b>New page</b></p><div>A single longer burst isn't the same as three shots. The three shots have individual chances to hit, and armour applies to each of them if they hit. In short, it would become a whole different fire mode.<br />
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I'd be happy with a longer beam effect on the other fire mode, though.<br />
--[[User:BTAxis|BTAxis]] 16:10, 7 February 2008 (CET)<br />
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I see what you mean... I guess I was thinking of having the visual effect of one long duration beam but still calculating the damage using three shots. One might think of it as calculating the chance to hit, armor penetration, etc. each second in a three second duration shot. After all the target is supposedly moving.<br />
-- Trifler<br />
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Considering it's called Pulsed Fire, I don't see why several individual shots would be wrong. In fact the entire concept of a Pulse Laser fireing a single beam would seem very strange to me.<br />
--[[User:Stedevil|Stedevil]] 06:14, 18 May 2008 (CEST)<br />
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Actually, a pulsed laser can pulse on the order of fractions of seconds, the exact number depends on how the laser is pumped. In addition, the lack of recoil effectively nulls the difference between one 3-second pulse and three 1-second pulses (or 3 0.75-second pulses).<br />
--[[User:Psawhn|Psawhn]] 17:36, 18 May 2008 (CEST)</div>Psawhn