Difference between revisions of "Talk:Gameplay Proposals/Game Mode/Squad Commander Campaign"

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Latest revision as of 20:18, 20 December 2011

About the "Economy/Equipment" part, how about the equipement the squad get from the ground/dead aliens on missions ?

I suppose they can't use it immediatly, but should be once PHALAX researched its use.

Darkoneko 23:28, 19 December 2011 (CET)

I suppose it's possible, but I like the idea of keeping the game mode streamlined. Not too much equipment/resource management. A less important issue: it makes sense that Phalanx/govts would claim control of alien technology retrieved on battlefield and would not let a mercenary group tkae it. --H-hour 19:08, 20 December 2011 (CET)
Actually, on re-reading the proposal, it suggests it should work like Darkoneko suggests. Equipment picked up during a mission can be used (assuming it has been "researched", although most research progresses without the player). Either way is alright, I think, as long as picking up weapons does not become a major game mechanic. The player shouldn't be in a position where he gains a lot by running around stuffing soldiers' backpacks with weapons before a mission ends. --H-hour 19:18, 20 December 2011 (CET)