TODO/UFORadiant

From UFO:AI
Jump to navigation Jump to search
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.

TODO list for UFORadiant

Things have been done Things to do

Engine

  • [WIP] Replace depracted gtk function calls
  • [open] Use realpath() (MinGW has this afaik, too) to get the path of the binary. This will allow us to run uforadiant from anywhere - even without specifying the working directory. Useful for e.g. assigning the action to open a *.map file in UFORadiant by double clicking it.
  • [open] Replace image plugin with GtkImage
    • [done] A first step was to replace the jpeg and tga implementations with those from GDK (jpeg, tga and png support is included now) - the next step would be to remove the plugin completely and use the GtkImage
  • [open] Remove picomodel and use libg3d for the model plugin
  • [open] (Windows) fix integration with ufo2map for error checking
    • gtk package issue - there is a helper executable which seams to be missing from the gtk package we provided earlier - it's maybe fixed in current trunk with recent gtk package --Mattn 21:10, 16 January 2009 (UTC)
    • output on pastebin is gone. I think it also could be related to exec behavior which is different for windows - we have to figure a way to interact with the started processes. - RudolfoWood 14:42, 6 February 2009 (UTC)
  • [open] use data dir from configure for better packaging options

Sidebars

  • [open] entity inspector - typesafety (see entities.ufo):
    • [done] parser for entities.ufo (remove entities.def)
    • [done] new value: only show valid keys
perhaps some kind of combobox inside the keys column? - RudolfoWood 14:08, 22 February 2009 (UTC)
implemented a combobox, still some issues to fix with multi-selection (related to inconsistency below) - RudolfoWood 08:12, 26 March 2009 (UTC)
    • [done] fill with reasonable default value (from parsed definitions)
    • [done] after choosing the new value, default value should be selected and editable, and this field should receive focus.
    • [open] typecheck after edit of value

improvements/features

  • [open] Terrain/footstep improvements:
    • [open] Add SoundPreview widget to the surface inspector if only faces are selected the the GlobalUFOScript() terrain functions found a sound for the selected texture.
    • [open] render sound icon for footstep marked surfaces
  • [open] generate ump files or add map tiles to existing ump files
    • [WIP] UMPFile class for reading and writing ump files
    • [open] Add tile to ump feature
    • [done] UMPEditor
  • [WIP] map load preview: Basic code is there, see MapFileChooserPreview class
  • [open] render sun angles in the 2d viewports as a circle and a line in the upper right corner of each viewport.
  • [open] add a misc_sound renderer that is showing the area where the sound is hearable. We have a renderer for this already for the light entity.
  • [open] particle editor
    Basic layout of the particle editor
    • [WIP] a particle browser is now in the sidebar
      • [open] improve the data structures and the parsing functions to be able to get all the data that is needed to play the animations
      • [open] render particle animations
  • [open] texture browser should highlight those textures that have a material in the map material file
  • [open] integrate materials into render engine
    • [done] some blending is already implemented
  • [open] render particle images (3d) and/or models (2d + 3d) in the views
  • [open] make 3D freelook also work with num/capslock on
  • [done] make brush cutting preserve contentflags
  • [open] Radiant should not save incorrect maps - for example, scientific notation texture offset does not make game happy (report at Bug#2484239&)
  • [open] Radiant uses absolute paths for models, should save relative ones (to Template:Path directory)
    • Not a problem on Linux - seams to be windows only - maybe mixed directory separators --Mattn 13:11, 17 January 2009 (UTC)
    • mixed directory separators caused problems in path_get_filename_start, perhaps other occurences. - RudolfoWood 16:35, 5 February 2009 (UTC)
      • Still a problem? --Mattn 19:33, 27 August 2009 (UTC)
  • [done] TextureCache is not freed before destroy (load big maps like corrupter_crash and close Radiant) ->textures.cpp:Textures_Destroy must be changed
    • there is still a todo for particles - there was a problem with releasing textures - RudolfoWood 14:25, 8 February 2009 (UTC)
  • [open] integrate md2.pl features into uforadiant
    • we've ufomodel now - not all md2.pl feature are included yet, but we should use ufomodel as backend, uforadiant only as frontend.
  • [done] Texture panel shouldn`t steal keyboard focus when it`s open. It`s impossible to change for example grid when texture panel is open.

-- interactive search (enabled by default for treeviews) grabs focus, is disabled in r27334 and can still be used with Ctrl-F (or another default search shortcut) RudolfoWood 18:50, 30 November 2009 (UTC)

  • [open] Remade
    proposal of treeview for filter panel
    filter system, currently it has many useless for game entries, but misses some really needed things like misc_particle. It can be done via sidebar panel, with tree of possible filtered items, look to screenshot.

-- added some more filter options in r27337 as temporary solution

    • [done] introduce filter settings from xml like darkradiant has
    • [done] create filter tree view
  • [open] Make texture sidebar's "Hide Unused" state persistent. If I select "Hide Unused", then switch to a folder whose contents haven't been loaded, currently it loads all the textures and then I have to select "Hide Unused" again. If "Hide Unused" has been selected, I would like the sidebar to hide and NOT LOAD the unused textures as I browse through different folders (not loading will save time switching between folders).

-- darkradiant uses an improved TextureBrowser, perhaps it would be good to use their version RudolfoWood 19:12, 7 December 2009 (UTC)

  • [done] An option to apply texture to all selected surfaces except nodraws. I may be getting greedy here, but it would be nice to be able to select brushes and apply a texture to all selected surfaces EXCEPT any surfaces already textured with nodraws (maybe also the other tex_common textures. That way if I've already marked the nodraws but want to change textures, I don't have to individually select all but the bottom face of a brush. Not worth implementing unless it's fairly easy on the coding side, but thought I'd write it down. -- H-Hour
    • quite easy - class FaceSetShader
  • [open] It would be great if the Template:Path feature (= using ufo2map -check out of radiant) would work. ShipIt
    • radiant does not save (or load) the compiler binary path