Revision as of 21:13, 25 November 2013 by Duke (Talk | contribs)

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Things have been done Things to do

Version 2.6 will be all about the new user interface (UI2). mattn's decision.

User Interface

Also see TODO/UI2

  • [open] re-establish playability including all 2.5 features
  • [open] adopt existing menues to UI2 style
  • [open] technically improve the UI2 scripting
  • [open] refactor/redesign some menues for usability reasons
  • [open] decide about changes to the UI2 style

Experimental ToDo List

This table is sortable (click on the column headers). If you shift-click on those headers, the table will preserve the sorting rules of previous clicks and shift-clicks. Example: click on 'Status', then shift-click 'Nick'.

Type UI area Menugroup ToDo Skill Status Nick
playability geoscape all not affected by UI2 merge
playability battlescape HUD check for UI2 bugs and missing 2.5 features tester [open]
style geoscape ufopedia create and add new exit button 2Dartist, UIscripter [open] cooler_sk, Internecivus
style bases all [WIP]
style bases base menu itself [done]
style bases aircraft [WIP] Duke
style bases equipment [WIP] Duke
style bases equipment ufopedia icon [open]
style bases equipment remove floor grid from paperdoll [open]
style bases market [WIP]
style bases market ufopedia icon [open]
style bases market market transactions not implemented yet [open]
style bases research all [WIP]
style bases research start/max icons [done]
style bases research separate research in other bases to lowerBody panel [open] Duke
style bases research missing artifacts [open]
style bases production [WIP] Duke
style bases alien container [WIP]
style bases hire [WIP]
style bases hire tab icons [done]
style bases hire namelist(rewrite) and scrollbar [open]
style bases hospital [WIP]
style bases statistics [open]
style bases transfer [WIP] Duke
style bases ufopedia [WIP] Duke
style bases ufopedia exit 'X' icon [open]
style bases options [WIP]
style battlefield [done]
technically bases facilities can't delete static node UIscripter [open]
design bases hospital concept for implants designer [open]
decision all all do we really want the 'fuzzy overlay', especially over carefully designed images ? designer [open]
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