Revision as of 18:40, 10 September 2012 by Mattn (talk | contribs)

I have taken the whole TODO list and put it in the talk page. Please move items that you expect to make it into 2.5 back to this page and update them to reflect their current status. --H-hour 19:52, 23 July 2012 (SAST)


  • [WIP] UFO - Gunboat
    • [done] Prefab model
    • [done] Crashed prefab model
    • [WIP] Geoscape model
    • [open] Tech entries
  • [WIP] Alien - Hovernet/Combat Hovernet
    • [open] Tech entry for Combat Hovernet autopsy
  • [WIP] Alien - Combat Bloodspider
    • [open] Tech image for autopsy
  • [open] Geoscape model for the orbital rocket launcher
  • [open] Geoscape image for the orbital rocket launcher

Game Features

  • [done] Pilot skills
  • [WIP] Support for 8+ soldiers (status?)
    • [open] Skirmish and Multiplayer team menus
  • [WIP] Campaign balancing (keeping track on my wiki page) --H-hour 19:52, 23 July 2012 (SAST)
  • [done] Abort a mission if no alien was seen for X rounds

Graphics Features

Core Code

  • [WIP] convert campaign into cgame (use the import function pointers)
    • [open] Remove direct render function access from campaign code


  • [open] some msgids are being cut at parse time (exceed the size of com_token) see bug #3353