Difference between revisions of "TODO/2.5"

From UFO:AI
(Maps)
Line 2: Line 2:
  
 
== Maps ==
 
== Maps ==
* {{open}} During game balancing the number of aliens was raised for some UFO types. We need to check the mapdefs to fit those numbers. Else, this will possibly cause a regression in the map diversity. And if we raise the maxaliens parameter in the mapdef, we need to make sure there are enough spawnpoints on the map.
+
* {{done}} During game balancing the number of aliens was raised for some UFO types. We need to check the mapdefs to fit those numbers. Else, this will possibly cause a regression in the map diversity. And if we raise the maxaliens parameter in the mapdef, we need to make sure there are enough spawnpoints on the map.
 +
** It seems the game doesn´t take this numbers into accout when selecting a map. So this is no problem at all. --[[User:ShipIt|ShipIt]] ([[User talk:ShipIt|talk]]) 11:59, 3 September 2013 (CEST)
  
 
== Campaign ==
 
== Campaign ==

Revision as of 09:59, 3 September 2013

Maps

  • [done] During game balancing the number of aliens was raised for some UFO types. We need to check the mapdefs to fit those numbers. Else, this will possibly cause a regression in the map diversity. And if we raise the maxaliens parameter in the mapdef, we need to make sure there are enough spawnpoints on the map.
    • It seems the game doesn´t take this numbers into accout when selecting a map. So this is no problem at all. --ShipIt (talk) 11:59, 3 September 2013 (CEST)

Campaign

  • [open] fr#4126 Add campaignlog to savegames
  • [WIP] Implement save game sharing via WebAPI